What happens when indie developers get the freedom of an open-source framework and let their ideas take the lead?
You get games like Stardew Valley, Celeste, Bastion, and Streets of Rage 4all built with MonoGame.
MonoGame isn't a traditional game engine. It's a code-focused framework designed to give developers control over how their games are built, making it particularly appealing to small teams and solo creators.
And its showcase goes far beyond the big names.

Uncounted Isles, Eagle Island, Darza's Dominion, Wasteland Tactics, Melkhior's Mansion, and countless community projects demonstrate the range of games developers have created with it.
That's what makes MonoGame interesting for indie developers: the framework stays out of the way, while the game takes center stage.
Thousands of games, libraries, and tools have been created with MonoGame, from tiny experimental projects to commercially released indie hits.
For developers who want to build their own technology rather than work inside a giant editor, MonoGame remains one of the most interesting open-source options in the indie scene.
